1.) Preferred Display Name and Age
Display Name: Null / Rafael Brochado
Social Media Handles
Twitter: @rafaeldjpb - https://twitter.com/rafaeldjpb
2.) What motivates you to apply for this position?
I fell in love with IOTA’s vision of a feeless L1 and joined the community in mid-2017. Later, after it became clear to us all that the original dev plan wasn’t ever gonna work, I felt compelled to join the IOTA X-Teams and try to contribute in any way that I could.
Since then, I’ve been looking for opportunities to further support the community. It’s been tough figuring out where my skillset may drive the greatest impact, but now, after reading through the skills wishlist for this position, I was surprised to see so much overlap with the skills that I have. So, having finally found a clear role in the community that I felt I could excel at, I decided to apply.
Long-time community advocate for transparency & decentralization
Worked with IF members to drastically improve our Discord, enable GH Discussions across all of our repos, improve Firefly, improve the Wiki, communicate ideas, and other small things
3.) What is your educational and professional background?
M.S. in Interactive Entertainment, 2018
University of Central Florida
World’s top Game Design program as consistently ranked by the Princeton Review
Awarded Fulbright Scholarship ($25,000) & FIEA Director Fellowship ($22,186)
Led a 16-person multidisciplinary team from whiteboard to Steam in a record-breaking 7 months
Led the pursuit of VR research which received over $1.3 million in awards
B.S. in Game Design - Summa Cum Laude, 2015
Polytechnic Institute of Bragança & Kajaani University of Applied Sciences
Graduated as top student; awarded the “golden diploma” for it
Perfect grade on practical training (internship at CoolGames, in Amsterdam)
Brokered a new exchange partnership with one of Finland’s top universities, which has since then allowed dozens of students to travel there for year-long study exchanges (myself included)
Supporter, Investor (2012 – Today)
I started learning about Bitcoin by reading posts on bitcointalk.org around 2012 or thereabouts. Since then I’ve tried to keep up with the latest innovations & schools of thought in the DLT space. I enjoy reading through academic papers, participating in constructive discussions, and generally thinking about DLT adoption. If you’ve been in the IOTA community for a while, you may have seen some of the discussions I started in our Discord from time to time.
Founder, CEO, Developer (2018 – 2022, 4+ years)
Not Suspicious – VR Research & Development Studio
Received over $1.3 million in awards from the NSF, Meta, HP, and others, for innovative R&D
Repeatedly featured at the Kennedy Center, at the invitation of the US Department of Education
Responsible for product design & roadmap, development, business, community management, recruitment, etc
Co-Founder, Administrator, Developer (2010 – 2017, 7 years)
Wartale – Massively Multiplayer Online Role Playing Game
Grew player base to 100K+ registered users, ~3K unique daily active
Free-to-play model with in-game transactions; very profitable; consistent growth year-over-year
Responsible for product design & roadmap, business, community management, recruitment, etc
Dev team peaked at ~8 people, plus another ~15 global mods, regional mods, Game Masters, etc
Co-Founder, Administrator, Developer (2008 – 2011, 3 years)
Mundo RPG Maker – Game Dev Community & Magazine
Mentored indie game devs, equipped them with the tools and resources for success
Grew the community to 100K+ registered users, ~3K unique daily active
Number of staff peaked at ~25 people, featuring global mods, regional mods, content creators, etc
Grant Reviewer (2021 – 2022)
SBIR grant program by the National Science Foundation (NSF)
Invited by the NSF to review Small Business Innovation Research (SBIR) grant proposals in the areas of Learning & Cognition Tech and Human-Computer Interaction
Guest Lecturer (2019 – 2022, yearly)
FIEA Ventures – Business Incubator at the University of Central Florida
Helping grad students pursue indie game dev, secure grant funding, work with Publishers, etc
VR/AR Coordinator (2019 – 2020, 1 year)
University of Central Florida
Supported grant-funded VR/AR research
Mentored grad students on VR/AR development and consulted with them on their VR/AR projects
Produced internal reports to keep faculty informed of relevant VR/AR developments
Technical Game Designer (2016 – 2017, 1 year)
LisbonWorks – Film & Games Studio
Worked with unconventional middleware and resource constrained set-top boxes to bring games and apps to millions of TV customers (working with AT&T, Telefónica, Altice, VimpelCom, etc)
Designed and prototyped a white-label games portal to be deployed on partner TV networks
Worked on 5 existing live games/apps; designed and prototyped 7 new ones, 3 of which shipped
Intern Game Designer (2015, 6 months)
CoolGames – Casual Games Studio
Always involved in the production and pre-production of multiple games at the same time, working on known IPs such as Tetris, Pac-Man and Snoopy (Peanuts)
Shipped 8 casual and social games for desktop browser and mobile devices
4.) What experience do you have that is relevant to this position?
XP as Grant Reviewer & Grant Awardee (2017 – 2022)
I have experience reviewing grant proposals for the National Science Foundation SBIR program , as well as with writing and pursuing grants, as the recipient of over $1.3 million in awards (see above)
XP as Builder, Leader & Manager (2006 – Today)
Experience with software design & development, shipping products, scaling businesses, growing ecosystems, managing large multidisciplinary teams, and more (see above)
XP as Mentor & Ecosystem Developer (2008 – Today)
Experience with mentoring grad students at UCF’s FIEA Ventures business incubator every year since 2019, as well as equipping indie game devs with tools for success since 2008 (see above)
Expertise in Game Development (2006 – Today)
Web3 games appear to be a popular type of project proposal for Treasury DAOs, so my vast experience in game development will be critical in helping us identify & prevent misallocating funds towards proposals which aren’t feasible. I have experience with many of the public game engines (Unity, Unreal, Game Maker, Phaser, etc), as well as a few proprietary ones (e.g. see Wartale above)
5.) Are you a software developer? If yes, please provide info on your skills and proof of the projects you already have built/worked on (Github, languages, certificates, etc.)
6.) Do you have affiliations that may cause a conflict of interest when reviewing applications? The community would like to know particularly if reviewers are involved with projects as a creator, on the board, or employed. Please list any projects or applications you have affiliations to.
7.) Are you willing to sign a legally binding service provider contract and reveal and verify your identity through a KYC process with the legal entity of the Treasury Committee?
Yes to both.
8.) Can you commit 10 hours weekly on average to work as a grant reviewer for the Shimmer community over the next 12 months?
9.) If you are voted in the top 2 reviewers, you may have the option to join the Growth Committee and work with the TEA representatives. In this case, you may be required to work hours over the required 10 hrs per week. Are you able to commit to this if required?
10.) Are you willing to sign a service provider contract, including an NDA with the Tangle Ecosystem Association, and respect the Non-Disclosure Agreement if selected as a member of the Growth Committee? Breaking the Non-Disclosure Agreement may bring consequences financially and or legally.
11.) Provide any web links or supporting documentation you would like the community to see when assessing you for the Shimmer Community Treasury Grant Reviewer position.
N/A – links have been embedded in the answers above, when relevant.
12.) What is your long-term vision of the Shimmer Community Treasury? How do you see the Community Treasury affecting the Shimmer & IOTA ecosystem, and what does the Shimmer & IOTA Ecosystem look to you in three years?
My vision for the Treasury is one that evolves every day to adapt to the needs and circumstances of our ecosystem, as expressed by the community in governance calls and forum discussions. Treasuries play a central role at the heart of every other DLT ecosystem, and ours will be no different, so it is important that we treasure it. I’m interested in exploring ideas for how we can potentially create a virtuous cycle that would feed new funds back into the Treasury over time (so we can keep supporting new projects indefinitely), but at the same time I am also acutely aware of our need to move fast in equipping community developers with the resources they need for success. So my vision is for that of a hands-on, nimble approach. We’ll move fast when we need to, and slow down when we don’t. I’ll enforce the utmost rigor, professionalism, accountability and transparency in my own work, making it my personal mission to maximize our collective odds of success. I’ll make sure that rejected grant applicants get guidance and mentoring through constructive, actionable feedback, so they can better position themselves and apply again in the future. Working in tandem with the community and the Treasury team, we’ll continuously re-assess our areas of interest, strategic goals and growth metrics.
If managed carefully, the Community Treasury will transform our ecosystem. For hints on what that kind of success could look like, it’s best to look at other DLT ecosystems and their respective Treasury DAOs as examples. Given the level of talent I’ve seen in our community, there’s no doubt in my mind that we can not only match the success we’ve seen elsewhere, but surpass it.